Simcity 3000 vs simcity 412/18/2022 ![]() The goal, of course, is to make your newly established city profitable as soon as possible, since that's when you can start expanding in earnest and finally afford that hospital or police station you've always wanted next to your football field. You'll eventually get a feel for how to get people coming into your town without driving your budget too far into the red. At any rate, a fledgling town needs only the basics, and a continuously updating news ticker that's part of the interface will keep you informed about whether your sim population needs anything you're not already providing. The early going can be very challenging at first (and there are no difficulty options available to ameliorate this), as you'll naturally wish to immediately add all the amenities you'd want in a city: running water, schools, hospitals, police stations, or a football field. Denser zones are costlier to put in place but pack in more people, which means more tax dollars. You'll have to start small, but think big.Īs in SimCity 3000, the three zone types each have several different density options, so light-density residential zones are likely to sprout small houses or low-income apartments, while high-density residential zones could turn into tall, fancy condominiums. ![]() The auto-roads feature really should have been optional. Plus all the extra roads can really hose your budget early on. And since city maps in SimCity 4 are smaller overall than in previous SimCity games-probably a necessary limitation due to the fine level of detail you'll see down to individual houses and sims-that wasted space could be a big missed opportunity for your city. This is a mixed blessing, since these auto-built streets often don't line up as you try to construct adjacent zones, leaving your city with bits of wasted space here and there, at least until you get used to dealing with this feature. Laying out zones is as easy as dragging rectangles using your mouse, but SimCity 4 tries to make things even easier on you by automatically inserting streets, giving larger zones a gridlike pattern. You'll start by plopping down a power plant, preferably one that doesn't create too much pollution, and then laying down some residential, industrial, and commercial zones, then giving them some time to incubate. Once you decide it's time to get started with your city, you may find the early going to be very familiar if you've played any of the previous SimCity games. It's easy to use the terrain-morphing tools found in this mode, and while it's perfectly viable to just pick one of the ready-made territories to start your city in, it's tempting and straightforward to custom-tailor your own. But before you begin, you may wish to take the step-by-step tutorials of the game's mayor mode-the heart of SimCity 4-and the god mode, where you can terraform the land to your heart's content, making the terrain as flat, as hilly, as undulating, or as improbably strange as you like. At any rate, getting started is as easy as clicking on any SimNation square, naming your city, and appointing yourself as mayor, and you're off. These cities can even interact to some extent, exchanging surplus energy, water, and such for cash. SimNation is divided up into numerous smaller square segments, yet each of these in fact can hold an entire city of your making. Immediately as you begin the game, you're presented with a view of SimNation, though it's not much of a nation at first. One of the biggest changes to the gameplay of SimCity 4 is evident from the start. SimCity 4 is similar to its predecessors, but it offers a number of interesting new features. On the other hand, it's still a complex and detailed strategy game that can entertain you for hours on end and even teach you a thing or two. However, due to the presence of some stability and performance issues, as well as a few noticeably lacking features, SimCity 4 doesn't seem as polished as it could have been. The game does have a number of new features and a few additional layers of depth on top of the preceding SimCity 3000, and its visuals have been impressively overhauled. And SimCity 4 for the most part isn't a huge departure from its predecessors, either, not that it really needs to be. About 15 years have passed since the original SimCity was first released, and while the classic SimCity series is still well known among PC gamers, it has only reached its fourth full installment. SimCity was challenging and plausibly realistic and even had a surprising amount of humor, especially for a game with a seemingly mundane subject. Long before game designer Will Wright created the best-selling computer game of all time, The Sims, he created SimCity, an innovative game with a clear, compelling premise: You're the mayor, and your goal is to plan a city from the ground up (and from a godlike vantage point) and then nurture it, eventually turning what starts as a sleepy little town into a bustling metropolis.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |